I appreciate that his script checks to make sure it's bound to the correct application before allowing you to crash your game. Kalas' script to the table also opens all my scripts.I made some, I added some to Kalas' scripts, and I think it's a pretty solid table.Įdit 5/22: Added some scripts. These are just the scripts I use when I play the game, from time to time. The old scripts aren't supported, but I'm leaving them available in the event that one of these scripts won't work for one individual, but the old ones will. The SuperCard Team has called out Team Cyclops and is calling them FAKES! They feel that Team Cyclops is an exact duplicate of SuperCard's own products and that the fakes will damage your data.Originally, I posted this on this topic, but Kalas created this thread and it feels like the old topic has been abandoned. SuperCard calls out Team Cyclops and calls them FAKES! MK5 8G/16G GIGA cart upgrade core V1.43 + 2.48 XMenu July 1st, 2007, 22:23 Posted By: wraggster I've just finished making a tool which adds Sleep Mode to any gba game!Īfter using the patch tool, Press L+R+Start to sleep, and Select+Start to wake up.įirst file is buggy release #1, second file is release #2 Guyfawkes posted this news concerning the GBA/DS/PSP/GP2X/Tapwave Zodiac and GP32 Coding Competition he is running at the moment. July 1st, 2007, 21:59 Posted By: wraggster hlp window-width to correct 80 columns (not more, not less) bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any) debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160) ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file) gui: added OFN_ENABLESIZING to all filemenues (win98 and up ignored by win95) no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there) debug: supports vert_splitter for code/stack sizing (instead outer-edges only) ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code ereader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives) web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending) web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA) New version of the GBA & Nintendo DS emulator for Windows and DOS. Submit News and Releases Here and Contact Us for Reviews and Advertising Here To read more of the post and Download, click here! Personally im pretty dissapointed and i thought they would of brought something new and unique to the table but allas it looks like were sticking to the standard gamecube controller which as quoted throws away the basic reason for playing the wii But anything less than 99 percent dependability is disastrous for this type of game. To some extent, the motion-recognition may depend on how precisely each move is executed, explaining why the controls will seem more or less reliable to different people. You also can use a GameCube or Wii "classic" controller, but that throws aside the basic reason for playing on the Wii. You can't engage in a fight with any confidence of being able to attack effectively, so what's the point of playing? But the gestures only register some of the time, or register as a different move than was intended. Simple gestures, such as making a half-circle motion with the main Wii remote, are supposed to initiate characters' "super moves" (a flying bicycle kick, for instance). The remote-activated motion controls are a mess. Ultimately, the Wii could be the best machine yet for appealing to all types of gamers, including players who like the blood-and-guts genres.īut there is a huge problem with making a Wii-enhanced version of a game - in this case, Midway's just-released update of "Mortal Kombat: Armageddon" - that doesn't work well enough to justify spending five cents on it or five minutes with it. There's nothing wrong with making an infamously violent fighting series such as "Mortal Kombat" available on the family-friendly Wii console. Neo Myth N64 Cart Review (Flash Cart for Nintendo 64) The Snes/N64 Myth flash cart PC programmer Tutorial to get Homebrew and Emulators to Work on Gamecube Without Modding How To Get Homebrew Working on The Wii Tutorial
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